Dogtown1 for the weapons from Skyrim Monster Mod. The powerful open-source mod manager from Nexus Mods. It includes weapons from Axestaff Weapon Pack, Weapons of the Third Era, Useless … It is related to the Immersive Armors mod, but as the name implies, for weapons. InsanitySorrow for Dragonbane, Ice Blade of the Monarch, Dragon Katana, Chrysamere, Goldbrand, Umbra Sword, Steel Bow, Silver Bow, Glass Bow. The goal of every addition is to blend into the lore, balance and feel of the game for the most immersive experience possible. An Armor Set is defined as a complete set of armor that includes one matching armor piece for the head, chest, hands and feet. Skyrim modders of Reddit, as a Christmas present my dad built me a gaming PC that is in the top 0.4% of all PCs in the world (according to him). This author has not provided any additional notes regarding file permissions, This mod is opted-in to receive Donation Points. This requires immersive Armor Swapper (iAS) and the original mods (you don't need all of them, just the outfits you want). Armor of Intrigue SE. It is a tool. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. 2. View File This is a 24+25 piece female-only replacer for the Immersive Armors mod by HothTrooper44. No matter what type of character you are in Skyrim, you always want to have a wide variety of weapons on you, as you will undoubtedly face people and creatures of all types. InsanitySorrow for Dragonbane, Ice Blade of the Monarch, Dragon Katana, Chrysamere, Goldbrand, Umbra Sword, Steel Bow, Silver Bow, Glass Bow. It was developed by Hothtrooper44 and his team of developers. Please reference the video below to sample the weapons this mod adds to Skyrim. It adds many new custom weapons that have been seamlessly integrated into the world. It shows too: this mod was created with just as much detail in mind. View image gallery; NPC AI Lag Fix 1.2. For other uses, see Armor Sets. It adds many new custom weapons that have been seamlessly integrated into the world. Certainly but i am not responsible what will you do with it next. ... Immersive Weapons seeks to drastically enhance the variety of weapons in the world of Skyrim in a lore friendly way. Why calling me a … Immersive Weapons, as you can guess by the name, is created by the same mod author as Immersive Armors. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, (PTBR) Immersive Weapons V2 Traducao Completa, Immersive Weapons - translation brazilian portuguese PT-BR - Version 2, Immersive Weapons SSE - Polish Translation, Chinese Localisation of Immersive Weapons by WOK Studios, Immersive Weapons-Better Artifacts and staves, Keyword and Animation Fixes for Immersive Weapons, Leveled List Patch for Immersive Weapons and Skyrim SE Expanded Skyrim Weaponry, Morrowloot Immersive Weapons Patch ( MLU - IW ), Morrowloot Ultimate Patches - Smithing Fixes (Immersive Weapons - Heavy Armory - Katana Crafting) (Optional - Daedric Crafting - No Black Book), Retouched NPCs of Skyrim - Ks Hairdos - SRCEO - OBiS - and more, Adds 230 new weapons, and distributes them around the world in a variety of ways, Adds duel wielding opponents to give variety to combat and better utilize the new weapons, Allows for breaking down weapons at smelters for base components, Adds 21 new weapon archetypes to Skyrim (the vanilla game has 8) to increase combat variety and promote more choice in play-style, Adds custom crafting requirements (such as quest completion or specific item acquisition) to promote immersion and protect the game's lore, Hothtrooper44 for the Axestaff Weapon Pack, Oaristys for The Witcher 3 Weaponry (ported assets by CD Projekt Red), Dogtown1 for the weapons from Skyrim Monster Mod, PrivateEye for BiPolar Blade, Sixth House Bell Hammer, The Fork of Horripilation, Mace of Aevar Stone-Singer. All rights reserved. The Witcher is a trademark of CD Projekt. It can actually run Cyberpunk on the highest graphics settings on 50 FPS. The reason I made these was because I couldnt find anything that made the vanilla armors sexy, without making them too revealing for … The goal of every addition is to blend into the lore, balance and feel of the game for the most immersive experience possible. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Immersive Weapons - SMHK - Hungarian translation, Animated Armour - Immersive Weapons Patch - Daedric Halberd Modification, Animated Armour - Immersive Weapons Patch - Grasp position repair, Better Sorting - Immersive Weapons_Compatibility Patch, Immersive Weapons Patches for ABT - Compatibility Project, Passionate Katana - A Retexture for Immersive weapons, Random Alternate Start - Compatibility Add-ons, The Steel Nodachi and Asuma Trench Knife are used in the Modded Version, Converted Immersive Weapons from SPIKE, to SPIKE – Virtual Edition – No more dependence on SPIKE.esm, Changed to Crafting-Only: Pokeblade; Splitter; Bipolar blade, Re-incorporated the Spearblade as Crafting-Only, by popular request, Reorganized and re-balanced weapon distribution system, Overhauled crafting/tempering/breakdown recipes & added missing ones, Converted all Dragonbone weapons to Dragonsteel to prevent confusion with other Dragonbone weapons, Incorporated a fix for the vanilla Skyrim Silver Weapon bug, Limited Imperial soldiers to appropriate 1 Handed swords, Limited Stormcloaks to appropriate Rebel weapons, Removed all staff weapons from guards and soldiers, Thresher Maul redefined & distributed as a weaponized agricultural implement (metal covered wood), Implemented a naming convention and standards for all non-unique weapons based on historical examples, Implemented Nordic category on forging menu (incorporating Ancient Nord & Draugr equipment), Implemented An-Xileel War Bow for Argonians, Nordic Scrimshaw Bow for Nords and Valenwood War Bow for Bosmer to go alongside the Ornate Khajiit Bow, Orsimer Chieftain Bow, Colovian Composite Bows and Elven Hawk Bows as Racial themed bows, Removed Weapons with unfixable bugs: Blue Divide Bow; Draugr Club; Forebear Bow; Hammerfell Bow; Hammerfell Hunters Bow; Hammerfell M'kai Bow; Prince A'Tor Bow, Redistributed weapons among forging categories, Added option to craft replicas of Daedric Artifact weapons (& other limited unique vanilla weapons) once the originals have been obtained, Azura’s Moon now requires possession of Azura’s Star before it can be crafted, Wabba Jackhammer & Wabba Jaxe now require possession of Wabbajack before either can be crafted, Increased incidence of dual wielding enemies, Fixed various issues in weapon records (sounds, criticals, Impact Data Sets, &tc), Got rid of the few dirty edits that were present in 1.3, All staff weapons are used like warhammers, benefitting from those perks, The battle staff and quarterstaff damage has been lowered to favour balance, Staff recipes have been balanced, and the Steel Quarterstaff one has been fixed, All exotic weaponry (and staffs, definately this time!) 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